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video+game programming resources
An Addventure is an adventure you can add to. A more technical definition would be that an addventure is a type of hyperfiction which is created by the community.
Random number generators certainly have their uses, but at times their output can be too harsh to appear natural. This article will present a function which has a very wide range of uses, more than I can think of, but basically anywhere where you need som
The engine, though designed for simplicity and elegance as opposed to feature & eyecandy checklists, still competes nicely thanks to its novel "6-directional heighfield deformable cube octree" world structure that is the basis for its in-game editing.
Lua is a language engine that you can embed into your application. This means that, besides syntax and semantics, Lua has an API that allows the application to exchange data with Lua programs and also to extend Lua with C functions.
A programming game in which two or more battle programs (called warriors) compete for the control of the MARS virtual computer (Memory Array Redcode Simulator).
A centralized reverse-engineering documentation project
The GNE Museum is a guide to the Game Neverending Prototype game.
Closed source virtual worlds exist already - Second Life, There and Active Worlds - but we needed a metaverse engine that is flexible, scalable and that we can customize to an extent not possible within individual proprietary worlds.
One of the most innovative casual games of 2006, flOw, is breathtaking both as a game and as a work of art. The concept, the environment, the gameplay, and of course the music all come together to create an atmosphere that feels immeasurably deep to the s
While it's definitely true that video games have a long way to go before they can be seriously considered art by the public, here I have listed the games that I think are heading the medium in the correct direction to be considered true art.
Generation5 aims to be the most comprehensive Artificial Intelligence site on the Internet. Community-orientated, Generation5 deals with all AI topics including robotics, neural networks, genetic algorithms, AI programming, home automation and much more.
These pages are dedicated to the topic of Artificial Intelligence (AI) in games, a factor in game design which I'm pleased to say is being taken more seriously by game developers and producers than ever before.
Gamedev source code
flipcode dev article archive